TerraLand

TerraLand

TerraLand

TerraLand plugin contains of multiple components which use GIS data & coordinates to load & create Photo-Realistic Terrain from any part of the Earth within a few clicks.

The package is Unity 5.x & Unity 4.x compatible.

Download Help & Documentation Files

TerraLand Run-Time Engine Is About To Be Released…

Official Runtime API Page

DOWNLOAD RUNTIME DEMO

 

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Featuring TerraLand Tournament Demo Scene

TerraLand Tournament Is A Driving Simulator In The Desert of White Rim Trail, Utah, USA.

Wanna Try The Game…! Click Here

The Game Can Be Played In 3 Modes of Race, Free Ride & Tour With 3 Vehicles Types of ATV, DPV & SUV Which Have Customized Physics, Sounds & Behaviors.

Full Source Code & Project Files Will Be Available To TerraLand Customers

Already A Customer? Login To Your Account On terraunity.com & Download Project Files

TerraLand Tournament Discussion Thread

 

Downloader​

 

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Link To Tutorial Sections

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Connects to ESRI Elevation & Satellite Imagery servers and download needed data for user defined area of interest along with many other options to adjust resolutions and other settings.

  • Global Elevation & Satellite Imagery support for downloading
  • Highest available Elevation data resolutions ranging from over 30 meters in most of the Earth areas to approximately 3 meters in some limited areas. More Info
  • Highest available Satellite Imagery provides 1 meter or better Satellite and Aerial Imagery in many parts of the world & lower resolution satellite imagery worldwide. More Info
  • Bathymetry data included to create above & below (negative values) sea-level heights mixed for the final heights. More Info
  • Multi-Threading operations for faster & synchronous job handling
  • Create, update & edit terrains right within the scene
  • Multiple or single terrain chunk support for both Elevation & Satellite Imagery
  • Built-in Geo-Coder to search any location on Earth
  • Built-in Interactive Map can preview selected area using Google, Bing, OpenStreetMap, MapQuest, MapBox & Yandex with 35 style variations
  • Analysis Maps Downloader can get terrains’ Slope, Aspect, Hillshade & Elevation maps up to 8192 resolution on the fly
  • User-Friendly area definition by real-world metrics or geo-coordinates
  • Heightmap/Elevation data downloader with complete resolution flexibility & other various options More Info
  • Satellite Imagery downloader with lots of options to define resolution quality & import settings More Info
  • Save Elevation & Imagery data for later usage in projects or external GIS software
  • Can save elevation data in 3 formats of ASCII Grid, Raw & Tif along with projection (.proj) files
  • Satellite Images will be saved in Jpeg format with compression quality modifier
  • Automatic failed images downloader due to connection drops during the downloads
  • Predefined resolution presets for elevation & imagery to automatically set final terrain quality
  • Generated Terrain(s) can have up to 8192 heightmap resolution to override Unity’s limitation and achieve high resolution terrain surfaces
  • Each downloaded Satellite Image/Texture can have up to 4096 resolution and unlimited resolution for the entire terrain(s) as much as GPU can handle
  • Elevation/Vertical Exaggeration modifier to set final heights. TerraLand automatically rescales terrains based on Real-World area size (value of 1)
  • Preset Management to save any user adjustments made in the UI
  • Run-Time “Terrain Neighbors” script to handle terrain neighboring during the gameplay

 

Interactive Map

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In-Editor Preview option of downloaded visual maps

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Terrain


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A collection of multiple operations needed for terrain management in the scene.

  • Loads any previously downloaded elevation data files of ASCII, Raw & Tif
  • Applies elevation data to new or existing terrains regardless of the data resolution or terrain(s) resolutions through complex resampling operations
  • Sets terrain neighbors if lost or doesn’t exist at all for seamless LOD & Tessellation between terrain chunks
  • Splits selected single terrain to the user defined grid size
  • Smoothen out terrain heights if there are jagged edges on the surface
  • Exports elevation data in 2 formats of ASCII & RAW from the selected terrain(s)
  • Image Tiler which takes a folder containing satellite images in project and textures corresponding terrain(s) More Info
  • Terrain To Mesh converts selected terrain(s) to mesh and optionally places it in the scene
  • Mesh To Terrain takes a 3D model/mesh and outputs a terrain with selected resolution in the scene
  • Converts DMS (Degree, Minute, Second) to DD (Decimal Degrees) coordinate systems and vice versa

 

MapsMaker​

A newly introduced component to do image processing on satellite images and maps. It takes a satellite image and outputs 3 map types of Shadowless map, Colormap & LandCover (Splatmap).

  • Shadow Remover can remove shadows from the Satellite Images through complex image processing operations
  • Colormap Generator can remove small details from the Satellite Image and generates a colormap
  • LandCover Generator Filters top used colors in the image and generate a landcover/splatmap from the image

 

Source: https://forum.unity.com/threads/terraland-2-high-quality-photo-realistic-terrains-from-real-world-gis-data.377858/

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