![](https://terraunity.com/storage/2025/01/tl01.jpg)
Editing Tools
Added in Ver.1.16 - Editing tools will be expanded so that users can edit any created elements in the scene from sculpting terrain heightmap to define placement regions and edit procedurally generated meshes so that the world will be updated and synced with new changes...
Grass/Plant Rendering
Added in Ver.2.0 - High performance grass/plant rendering for dense vegetation scattering on terrain with features such as touch bending
![](https://terraunity.com/storage/2025/01/tl02.jpg)
![](https://terraunity.com/storage/2025/01/tl03.jpg)
New Node-Based Graph
Revamp of the current node-based interface to bring a user-friendly UX
Mobile VR/AR Support
Support for low-end hardware devices to build for Mobile/VR/AR platforms with high performance rendering
![](https://terraunity.com/storage/2025/01/tl04.jpg)
![](https://terraunity.com/storage/2025/01/tl05.jpg)
SRP (HDRP, URP) Support
As always, we have automatization in mind and came up with a converter which exports your scene as an unitypackage file to be imported into any HDRP or URP projects with the help of Unity's Material Upgrade system.
Please note that the above step is only applicable to TerraWorld Ver. 2.30.3 as the next version will already have the converter included.
Full Tutorial
Procedural World Generation
Procedural world generation out of noises and math functions using built-in AI to generate landcover biomes and el
![](https://terraunity.com/storage/2025/01/tl06.jpg)
![](https://terraunity.com/storage/2025/01/tl07.jpg)
Streaming Worlds
Streaming of huge datasets of world around player