Water Area Generation From Real-World Landcover Data & Advanced Water Rendering With Planar Reflections
Quote from terraunity on December 13, 2021, 9:04 amTerraWorld creates water bodies from OpenStreetMap Landcover data to create rivers, lakes, seas and oceans. This is being handled by the Water Generator node in the BIOMES tab.
When Water Generator node is selected, you can change parameters and customize settings as shown in the following image:
The above settings will be taken into account before world generation but if you need to edit generated features afterwards, then watch the following video tutorial which covers this topic:
In addition, you can go ahead and change settings for water general settings like its color, reflection settings and... via VFX tab's WATER section as shown in the following image:
Note:Β In order to have better terrain deformation under water areas and more precise water mesh generation, read this post:Β https://forum.unity.com/threads/ter...al-world-locations.784217/page-6#post-7301287
TerraWorld creates water bodies from OpenStreetMap Landcover data to create rivers, lakes, seas and oceans. This is being handled by the Water Generator node in the BIOMES tab.
When Water Generator node is selected, you can change parameters and customize settings as shown in the following image:
The above settings will be taken into account before world generation but if you need to edit generated features afterwards, then watch the following video tutorial which covers this topic:
In addition, you can go ahead and change settings for water general settings like its color, reflection settings and... via VFX tab's WATER section as shown in the following image:
Note:Β In order to have better terrain deformation under water areas and more precise water mesh generation, read this post:Β https://forum.unity.com/threads/ter...al-world-locations.784217/page-6#post-7301287