TW does not import into Unity 2021.3.0f1 Silicon
Quote from mightywombat on April 20, 2022, 4:41 pmHey there,
I just acquired TW off the Spring Sale and wanted to kick off a small test project in my Unity Editor on macOS Monterey but after a long and CPU-consuming import process there is simply no "Tools" menu icon appearing and after closing and reopening the according project, it says that it contains errors.
Is TW known to have issues with newer Unity versions or Silicon versions of Unity for that matter?
Thanks,
Wombat
Hey there,
I just acquired TW off the Spring Sale and wanted to kick off a small test project in my Unity Editor on macOS Monterey but after a long and CPU-consuming import process there is simply no "Tools" menu icon appearing and after closing and reopening the according project, it says that it contains errors.
Is TW known to have issues with newer Unity versions or Silicon versions of Unity for that matter?
Thanks,
Wombat
Quote from mightywombat on April 21, 2022, 9:11 amokay... after digging into that for a bit, I found out that it seems to be related to URP, presumably with the latest version and some incompatible API calls. After switching the Core Render Pipeline, it works.
okay... after digging into that for a bit, I found out that it seems to be related to URP, presumably with the latest version and some incompatible API calls. After switching the Core Render Pipeline, it works.
Quote from terraunity on April 24, 2022, 10:28 amHi, thanks for the update on your issues.
Regarding macOS and TerraWorld installation, you will need some manual steps which you already did, but here is the reference to the needed steps: https://terraunity.com/community/topic/system-drawing-gdiplus-error/
And regarding TW and SRPs (HDRP, URP...), the support is based on a scene converter from the original project which is in Built-In Pipeline. See video tutorial and information about this feature here: https://terraunity.com/community/topic/convert-terraworld-scenes-from-standard-rendering-pipeline-to-hdrp-urp/
Whenever Unity asks for API Update, accept it as it won't affect TW's functionalities and may happen due to Unity's own API changes happening with every minor/major version update!
Hi, thanks for the update on your issues.
Regarding macOS and TerraWorld installation, you will need some manual steps which you already did, but here is the reference to the needed steps: https://terraunity.com/community/topic/system-drawing-gdiplus-error/
And regarding TW and SRPs (HDRP, URP...), the support is based on a scene converter from the original project which is in Built-In Pipeline. See video tutorial and information about this feature here: https://terraunity.com/community/topic/convert-terraworld-scenes-from-standard-rendering-pipeline-to-hdrp-urp/
Whenever Unity asks for API Update, accept it as it won't affect TW's functionalities and may happen due to Unity's own API changes happening with every minor/major version update!