25 Apr Uncategorized Posted by terraunity TerraLand Maps Maker – Shadow Removal, Colormap & Landcover (Splatmap) from images First of all, TerraLand operates on top of Unity's built-in terrain system, so no special terrain meshes or shaders will be used to cre... Continue reading
03 Mar TerraLand, TerraLand Tutorials Posted by terraunity TerraLand Runtime Engine Showcase Video TerraLand Runtime Engine showcase video Source: https://forum.unity.com/threads/terraland-2-high-quality-photo-realistic-terra... Continue reading
03 Mar TerraLand Tutorials Posted by terraunity TerraLand Moon Surface Generation Tutorial Part 3 Part 3 Once you are satisfied with the results and generated terrain(s) look properly, you can add textures to your terra... Continue reading
03 Mar TerraLand Tutorials Posted by terraunity TerraLand Moon Surface Generation Tutorial Part 2 Part 2 Go to the NEW TERRAIN SETTINGS section and adjust desired settings for the new terrains generating out of the give... Continue reading
03 Mar TerraLand Tutorials Posted by terraunity TerraLand Moon Surface Generation Tutorial Part 1 Yesterday I had some time to check those moon datasets and generate terrains out of them using TerraLand plus some extra steps out of U... Continue reading
03 Mar TerraLand Tutorials Posted by terraunity TerraLand Initial Implementation of Runtime Terrain Generation Here is the preview of the initial run-time test in game: Windows Download: https://terraunity.com/freedownload/TerraLand_Runtime(Wi... Continue reading
03 Mar TerraLand Tutorials Posted by terraunity TerraLand 2.1 Release TerraLand 2.1 is now ready for download from our website and it's under review in Asset Store. As always login to your account on our w... Continue reading
03 Mar TerraLand Tutorials Posted by terraunity TerraLand Tournament Satellite Imagery & Detail Texturing Technique The texturing satellite images can be in high resolution as they get obtained from best mapping sources but of course not enough for cl... Continue reading
03 Mar TerraLand Tutorials Posted by terraunity TerraLand Editor & Runtime Scenes Editor Scene Theoretically there is no limit for the total resolution of heightmaps and textures in a single static scene in the ed... Continue reading