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TerraFormer

$99.00

“TerraFormer – Advanced Terrain Shader” is an advanced terrain shader with high-end features targeting desktop & console platforms to bring realistic visuals in Unity HDRP & URP.
Wich is developed by TerraUnity team.

🌈 Features:

⚡ Draw Instanced option
⚡ Layers’ Color Tint – Layers’ AO (Ambient Occlusion)
⚡ Heightmap Blending – Tessellation (HDRP Only)
⚡ Procedural Snow
⚡ Procedural Puddles
⚡ Colormap Blending
⚡ Procedural (Texturing) Splatmapping
⚡ Tiling Remover – Terrain Holes
⚡ Fully PBR via Smoothness/Metallic/Heightmap/AO data taken directly from terrain layers
⚡ Supports terrain system’s “Draw Instanced” feature to bring smooth and very high performance experience

You can read additional information in the description section at the bottom of this page 🔻🔻🔻

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Description

⚡Tutorial Video:

TerraFormer comes with 2 types of Standard & Tessellated (HDRP Only) versions each supporting up to 8 terrain layers exclusively developed for HDRP & URP.

The package also comes with 2 demo scenes of “Island” & “Mountains” to see the end result and a test-bed for changing terrain material parameters in real-time while targeting fully PBR rendering and high-end graphics.

One of the key features of these shaders is performance as we could gain lower rendering time in milliseconds even compared to Unity’s default terrain shader in URP while providing dozens of fancy rendering features for a fully photorealistic shading as never seen before in any terrain shaders in Unity.

Also, we tried our best to make the material UI user-friendly and intuitive by implementing a custom interface so that users can easily change parameters and receive immediate feedback on terrain surfaces.

⚡Features (ver. 1.0.0)⚡

✅ Performance: TerraFormer supports Instanced Drawing for all shaders to greatly improve terrain rendering performance by taking most of rendering fully on GPU which lowers drawcalls significantly and also brings so much better visuals for terrain shadows and per-pixel normalmaps

✅ Color Tint: Each terrain layer can have its color tint blended with its albedo texture for color controls on surface

✅ Tessellation (Available in Tessellated version): GPU Tessellation which adds another dimension to layers and makes the surface being extruded in 3D via depth data stored in maskmap’s blue channel which comes with plenty of performance controls divided for each terrain layer exclusively

✅ Ambient Occlusion: Controls AO intensity for each terrain layer separately

✅ Snow: Fully PBR Snow rendering on surface distributed by GPU based on slope, height, normals, tessellation, smoothness, AO, color and procedural noise

✅ Puddles: GPU based photorealistic puddles which automatically scatters puddles’ regions based on terrain slope and height plus terrain layers’ heightmap & normalmap data which makes your scenes shiny and beautiful as nature does in real life

✅ Wetness: Makes your terrain surface look wet if the weather state is not dry and comes with Rain settings to add ripples on surface with various options to control

✅ Tiling Remover: Advanced hex-based tiling remover algorithm to remove repetitive tiling artifacts for seamless textures which automatically adopts itself with layers’ heightmap & normalmap data even if the surface is GPU tessellated which transforms the rendering of textures so organic

✅ Colormap Blending: Blends satellite image or colormap with terrain layers at given distance to bring the overall look of the real-world area added to scene visuals

✅ Heightmap Blending: Uses an advanced technique to make the layers’ blending and transitions more organic and realistic via 3D shapes and depth data stored in maskmap’s blue channel as heightmap

✅ Procedural Texturing (Splatmapping): Proprietary feature provided by TERRA team which greatly enhances splatmapping and layer’s blending utilizing pixel space calculations on GPU to scatter and blend layers in an organic manner via procedural noise functions

✅ Unity Terrain Layer Assets: TerraFormer is fully PBR and can control Normalmap Strength, Metallic, AO, Height & Smoothness along with Tiling Size & Offset for each layer directly via its terrain layer asset linked with terrain(s) in standard terrain creation protocols

All shader features can be enabled/disabled in a modular form on material, and there are tooltips for all of the parameters to understand their functionalities.

Please open the ReadMe file in the package after importing to get more information about performance tips and known limitations.

Category: TerraUnity Products Tags: #3dart, #digitalart, #digitaltwin, #gamedev, #geospatial, #gis, #gismapping, #indiedev, #real_world, esri, heightmap, nasa, real-world, satellite image, streaming, terrain, terraingenerator, TerraLand, terraunity, unity
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