TerraLand's Run-Time features gives you the ability to travel from a starting point on Earth to any desired location whether it's just a few meters away or thousands of kilometers.
Player can travel to any place while terrains will be generated around the player dynamically and everything in the scene is going to be generated procedurally during the gameplay.
ESRI servers feed Elevation & Satellite Imagery into the Run-Time Engine and TerraLand converts data into 3D on the fly.
Designed for realtime rendering of generating worlds as the system is so flexible to adjust for various quality & performance settings which can be set up for any target platform including mobiles by adjusting different parameters of heightmap & imagery resolution, multi threading functions, concurrent tasks, operation delays and etc.
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The Project Contains All Assets For The TerraLand Demo Scene. No commercial Assets Are Used In This Project And All Contents Are Free Assets Downloaded Freely From Various Locations.
All Contents By TerraUnity In This Project Are Free To Use Even Commercially Without Any Restrictions.