TerraLand Moon Surface Generation Tutorial Part 3

March 3, 2018 TerraLand Tutorials
Part 3


  • Once you are satisfied with the results and generated terrain(s) look properly, you can add textures to your terrains and setup the environment for your scene. Following screenshots are taken from the game view and the scene only contains generated terrains with textures.



This tutorial was made using current TerraLand’s features and it’s useful for static scenes, but as we are developing run-time features, so in the upcoming weeks you no longer need to do any of the above steps as Run-time features gives you the ability to stream any large datasets of elevation & imagery stored in both online and offline locations. No matter, what the resolution and capacity of the whole dataset is or where it comes from, TerraLand can stream and load part of the data dynamically based on player’s position in world and possibly render the whole dataset based on various flexible user-adjusted run-time settings.

Also we are going to obtain and store Moon’s elevation data in our own servers ready for TerraLand to load terrain tiles from this geo-server in run-time. More info will be available about this project when we have finished run-time features.


Source: https://forum.unity.com/threads/terraland-2-high-quality-photo-realistic-terrains-from-real-world-gis-data.377858/page-3#post-2682907